Stranger, on 23 October 2011 - 06:19 AM, said:
To tell you the truth looking at the first few level abilities for Monk, it seems like it would be interesting. Specially considering that it looks like how they heal is doing a lot of DPS with the Jade Totems down, which sounds like they could be really strong at AoE/Raid healing but bad tank healing. But it's still early in the game and what not, so it would be interesting to see how it all boils down to. Looking at some of the new abilities changes though, mainly for priests, having an AoE root and a "Psyfiend" that fears people every 2 seconds for 10 seconds in a 40 yard range sounds freaking OP.
I will also say this, a bunch of the new abilities sound like shit from League of Legends.
I will also say this, a bunch of the new abilities sound like shit from League of Legends.
So long as we are playing the originality game, let's get one thing straight - there is zero originality in lol. I personally think blizz would be foolish to ignore pvp mechanics that could translate into the game well, if only because x-game did it first.
I'm not n favor of Dota mechanics flooding in at an unstable rate but if pvp gets a bitof love in the form of monopolizing the new abilities than that's cool I guess. Pvp certainly has a wider range of uses for abilities generally anyhow.

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