Cataclysm
#1
Posted 31 August 2010 - 04:14 PM
There's still months to go and many more Beta builds to be deployed before Cata, but it might be time to start paying attention to the news from MMO (and others) now. Blizz has always said that they aren't bothering with balancing the numbers on specific abilities until they've mostly got the mechanics and rotations in place. This isn't a "real" build, but its the first new build that's come out in this process that feels like a numbers balancing build rather than a mechanics tweaking build. Certainly there will be mechanics changes (if prot pallies are still looking at 40% dead GCD's when it goes live, I'll be sad) but theorycrafting on the new changes might start being of some actual use relatively soon as mechanics changes will likely be slowing down.
This also suggests that my prediction of a November release might not be hopelessly overoptimistic after all.
Edit - It apparently has now become a real build and was deployed.
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#2
Posted 31 August 2010 - 07:14 PM
Wrathblood, on 31 August 2010 - 04:14 PM, said:
There's still months to go and many more Beta builds to be deployed before Cata, but it might be time to start paying attention to the news from MMO (and others) now. Blizz has always said that they aren't bothering with balancing the numbers on specific abilities until they've mostly got the mechanics and rotations in place. This isn't a "real" build, but its the first new build that's come out in this process that feels like a numbers balancing build rather than a mechanics tweaking build. Certainly there will be mechanics changes (if prot pallies are still looking at 40% dead GCD's when it goes live, I'll be sad) but theorycrafting on the new changes might start being of some actual use relatively soon as mechanics changes will likely be slowing down.
This also suggests that my prediction of a November release might not be hopelessly overoptimistic after all.
I am hoping for a early to mid December release. It would be sweet to be done exams before I put in outrageous hours in front of my computer, and Canadian winter break is super long (all the browns and asians have to have a month and a half to fly home to family to celebrate
#3
Posted 25 September 2010 - 09:05 PM
It seems like 4.0.1 hitting live that soon is beyond perplexing as, imo, the only classes to have had a serious damage pass done (all classes have started having some damage balancing done, but only a few have gotten through more detailed tweaking) are mages, hunters, priests, and maybe locks. Shamans and dks I'm not sure about (dks seem all up in arms about how bad they are, but they seem pretty set to me), and rogues, ret paladins, warriors and cats still need a damage pass and possibly (in the case of cats and rogues) even mechanics work. Basically ranged, most healers and most tanks are done, but melee dps still needs a good bit of work. Unless there's a massive problem with mob armor that can be fixed to suddenly vastly improve their dps, then melee still needs some help, and I'm skeptical if it can be done in a week or two.
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#4
Posted 25 September 2010 - 09:09 PM
Wrathblood, on 25 September 2010 - 09:05 PM, said:
It seems like 4.0.1 hitting live that soon is beyond perplexing as, imo, the only classes to have had a serious damage pass done (all classes have started having some damage balancing done, but only a few have gotten through more detailed tweaking) are mages, hunters, priests, and maybe locks. Shamans and dks I'm not sure about (dks seem all up in arms about how bad they are, but they seem pretty set to me), and rogues, ret paladins, warriors and cats still need a damage pass and possibly (in the case of cats and rogues) even mechanics work. Basically ranged, most healers and most tanks are done, but melee dps still needs a good bit of work. Unless there's a massive problem with mob armor that can be fixed to suddenly vastly improve their dps, then melee still needs some help, and I'm skeptical if it can be done in a week or two.
I see a lot of quick fixes in the next few weeks like the starfall bandaid that Moonkins got then lots and lots of nerfs as we go through the expansion.
#5
Posted 25 September 2010 - 10:12 PM
Also, as an fyi, when 4.0.1 goes live, I will start chain running heroics to build justice points, get my mechanics and muscle memory set and fiddle with addons.
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#6
Posted 26 September 2010 - 01:43 AM
Quote
* Sin and Punishment now reduces the cooldown of your Shadowfiend by 3/10 sec when Mind Flay critically hits, down from 10/20 sec.
Sadface

Golden Rules of WoW:
1. Avoid the shiny stuff - nuff said.
2. Dead dps = 0 dps.
3. DBM. Get it.
4. STFU on vent.
#8
Posted 26 September 2010 - 01:26 PM

Golden Rules of WoW:
1. Avoid the shiny stuff - nuff said.
2. Dead dps = 0 dps.
3. DBM. Get it.
4. STFU on vent.
#9
Posted 26 September 2010 - 04:16 PM
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#10
Posted 26 September 2010 - 05:00 PM

Golden Rules of WoW:
1. Avoid the shiny stuff - nuff said.
2. Dead dps = 0 dps.
3. DBM. Get it.
4. STFU on vent.
#12
Posted 27 September 2010 - 06:06 AM
Some interesting notes on gear rewards for badges/pvp/etc.
http://www.mmo-champ...lysm-Epic-Stats
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#13
Posted 27 September 2010 - 02:28 PM
Set bonus is meh... its ok. Why they're buffing the spell that's most effective while moving for our t4 gives me mixed feelings. Amping our movement dps and making us well known for that while robbing us of the uber leet stuff most people get...
Edit: Not sure how I feel about the current spec I've made atm. There's two extra points left if I ignore every mana talent and go for straight dps (besides dispersion)... how's mana in the game atm?
There's an S priest talent that takes two points for 8% of my mana every time I SW:D... but that sounds like overkill unless mana gets really bad.

Golden Rules of WoW:
1. Avoid the shiny stuff - nuff said.
2. Dead dps = 0 dps.
3. DBM. Get it.
4. STFU on vent.
#14
Posted 27 September 2010 - 04:34 PM
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#15
Posted 27 September 2010 - 05:25 PM
Wrathblood, on 27 September 2010 - 04:34 PM, said:
Healer mana is the new enrage timer. How well your healers use their mana will dictate how shitty your dps can be. (and vise-versa of course)
Hecatus, on 27 September 2010 - 02:28 PM, said:
Set bonus is meh... its ok. Why they're buffing the spell that's most effective while moving for our t4 gives me mixed feelings. Amping our movement dps and making us well known for that while robbing us of the uber leet stuff most people get...
Edit: Not sure how I feel about the current spec I've made atm. There's two extra points left if I ignore every mana talent and go for straight dps (besides dispersion)... how's mana in the game atm?
There's an S priest talent that takes two points for 8% of my mana every time I SW:D... but that sounds like overkill unless mana gets really bad.
Well you arent going to find many fights, at least in the heroics from what i have scene, that will have you standing still for long periods of time. Blizz is really upping the anti on movement demanding fights, no more aoe heal spamming so dps can just chill. Check out the stonecore heroic final boss, lots 'o movement there.
Im not sure how well SWD will fit into the new rotation, if at all. Infact because of the new movement design philosophy, i doubt there will be many times in pve where a specific stand still max dps rotation can exist.
Initial claims on mana regn for Spriests seem fine for leveling, and I am yet to see a video where a Spri is running out of mana on heroics.
#16
Posted 27 September 2010 - 06:13 PM
Guinthel, on 27 September 2010 - 05:25 PM, said:
Im not sure how well SWD will fit into the new rotation, if at all. Infact because of the new movement design philosophy, i doubt there will be many times in pve where a specific stand still max dps rotation can exist.
Initial claims on mana regn for Spriests seem fine for leveling, and I am yet to see a video where a Spri is running out of mana on heroics.
I haven't been paying attention to the changes, but constant movement would be an interesting direction - no pun intended. I remember reading about abolishing GCD-heavy rotations a few months back so I was worried the pacing of combat would slow down too much, but having you move say, 75% of the fight would be pretty fun. I seriously doubt it'll be that severe though, the average wow player would turn to mush with all that multi-tasking - people fail at the heigan dance when they get phase transitions and all they have to do is move, can you imagine if they had to dance for 6 straight minutes and dps/heal while doing it?
#17
Posted 27 September 2010 - 06:33 PM

Golden Rules of WoW:
1. Avoid the shiny stuff - nuff said.
2. Dead dps = 0 dps.
3. DBM. Get it.
4. STFU on vent.
#18
Posted 27 September 2010 - 06:40 PM
Edited for remarkably poor spelling.
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#20
Posted 29 September 2010 - 11:10 AM
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