Heresiarch Guild: Zul'aman yo! - Heresiarch Guild

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Zul'aman yo!

#1 Guest_Unholyfury_*

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Posted 12 November 2007 - 01:25 PM

Our first attempt was good, but tank got hit hard and then all healers out deafning roar/ Wipe
Second attempt, went perfect and flawless
Fight is actually very easy..Imo
Fun too ^^

A enhance shammy got the offhand

(My name is so leet)

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#2 User is offline   Interruption 

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Posted 12 November 2007 - 04:52 PM

from the 3 fights ive done in there, bear and eagle r easiest, the dragonhawk gets kinda hard when people dont understand how to move away from bombs and control the adds.

also here are the strats/abilities  for the bosses
http://elitistjerks.com/f15/t17039-ej_foru...ulaman_testing/

omg hawt shield (better then gruul's...?)
http://www.mmo-champion.com/images/news/20...mani_empire.jpg
omg hawt tanking wep (better then mine imo)
http://www.mmo-champion.com/images/news/20...unforgiving.jpg
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#3 Guest_Unholyfury_*

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Posted 12 November 2007 - 05:48 PM

Actually, i find that the boss that you gotta run under cloud to be hardest.
You gotta position the raid nicely or people will die fast.

We killed hazlaani guy or w/e his name is, we had a t5/t6 prot warrior tanking, he saberlashed him for 17k (800 blocked)

lawl

then he did it again to some shaman for 35k

here is the pick of loot and kill
(God i look ugly in them shoulders)

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#4 User is offline   Daksuo 

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Posted 12 November 2007 - 06:44 PM

Bear boss
This is Al'ar, just phase 2, no metor/adds.

That is, two tanks playing taunt. Add in cleave for extra awesome.

Eagle boss
This is High Astromancer Solarian in reverse. Instead of the person who is "it" running away from the raid, they're thrown away. We have to all go hug them.

Lynx
Sort of like Astromancer's OTHER spell (you know, does X damage, divided among the number of people it hits, so we all hug each other and it doesn't hurt much) with Shade of Aran thrown in (the other spell is Chain Lightning, so when he shapeshifts, we spread out).

There's also an add spawn with 200k HP.

Something about cleansing is mentioned, but isn't made clear.

Dragonhawk

Okay, this has a LOT of moving pieces.
A) He will surround a small area (a cage, if you like) in fire, and plant explosives. Move move move to stand where the explosives aren't ASAP!

B) He does a flame line attack - remember that guy in Arcatraz who charges? Except this guy stands still.

C) This is the complicated part. Two adds will spawn (Hatchers). Kill one, let the other one spawn more adds (about 6). The adds it spawns come from a limited supply, and the idea is to use up the supply (carefully, slowly) before the boss hits 35% (because then he uses the entire standing supply).

Hex Lord

Moroes mark 2, he starts with four adds. The emphasis here seems to be on hibernate/sleep rather then shackle (in terms of what species are available).

I think the noteworthy one is BLOOD ELF - HEALS.
Dragon and Serpent do AOE.

Boss himself - Does a 6k DoT over 15 seconds.
Every 1m, he nerfs the raid 1% and buffs himself 10%.
He will also select someone in the raid, and depending on their class, gain abilities. He only has one from this set, so if he was druid and becomes priest, he only has priest abilities.

Quote

Druid- Thorns & Lifebloom (big heal!!!)
Hunter- Traps
Mage- Frost Nova & Firebolt/Frostbolt
Paladin- Consecrate & Holy Light
Priest- Heal & Mind Control.
Rogue- SnD & Blind.
Shaman- Fire Nova Totem & Healing Wave
Warlock- ? ?
Warrior- Whirlwind & Spell reflect.


Zul'jin

Every 20% he wipes threat / phase changes.

P1: Top off whoever gets the "poison" (bleed) to remove it.
P2: Debuff that stuns, if left on (5 seconds) does damage. (Sounds like Maiden of Virtue)
P3: Avoid tornados (they hit for 1k) and AVOID CASTING. Every spell cast hurts for 1250 HP.
P4: Some weak melee nonsense that isn't clearly described - I think the idea here is that most hits will be soft, so healers will get overconfident - if the debuffs all come together, WHAM, someone is going to hurt.
P5: "It is a simple phase if people are good at staying out of void zones." (First boss in Arcatraz, first boss in Shattered Halls)
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#5 Guest_Unholyfury_*

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Posted 12 November 2007 - 07:11 PM

yea i heard Zul'jin is really hard
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#6 User is offline   Daksuo 

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Posted 12 November 2007 - 07:32 PM

Reads more like it's an anti-PUG boss, more then anything else. I'm going to make a thread in STrategy, please defer tactics to that thread (but go nuts on random stuff here ~)
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#7 Guest_Unholyfury_*

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Posted 12 November 2007 - 10:33 PM

HaWAAWAaa

O.o

You see any gear you want in there daksuo?
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#8 User is offline   Daksuo 

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Posted 12 November 2007 - 11:44 PM

No.
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#9 Guest_Brickhuase_*

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Posted 13 November 2007 - 08:01 AM

That off hand is sexy, btw what mod does the stat comparison on items for you, i had it lost it and never found it again.
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#10 User is offline   Daksuo 

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Posted 13 November 2007 - 08:45 AM

Ratingbuster
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#11 User is offline   Juggler 

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Posted 13 November 2007 - 08:25 PM

Well, if the illustrious bear-leader doesn't want any loot, I suppose the bear mount will just have to go to me.  ^_^
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